Who am I?
I am a curious and ambitious designer with a great interest in research. To get a better understanding of the problem I am presented with, I combine literature and field studies. While performing this research, I strategically plan user evaluation sessions in such a way it allows me to learn from users. I am especially interested in the user’s contextual information and how they behave within this context. This gives insights into what the actual needs are and where the opportunities lie.
Over the course of my bachelor, I have noticed a personal interest in the psychological side of design and figuring out why people behave the way they do. I use these insights to solve complex problems and/or seek opportunities to better existing situations. By alternating between a convergent (focussing on the details) and divergent (taking the whole project, process and end goal into account) focus, I create a valuable perspective on the project and find interesting ways of solving complex problems. Therefore, I see myself as an analytical designer.
And what do I stand for?
By experiencing a personal medical issue, I have taken a different outlook on life and how I divide my time between work and leisure activities. This medical issue made me realize that my life is much more influenced by personal feelings and events than our current data-focused society is structured. For example, your smartwatch can give you a sleep score of 89 out of 100 but it can still feel as if you had a rough night. So what does this number then say? And what if systems in your environment start treating the 89 as if you had indeed a good nights rest and adjust their output to this? It can lead to inconvenient and irritating situations.
I value sustainability. Sustainability with regards to the environment, but also when it comes to the sustainability of the use of certain products. To me, high sustainability of use is when the product is embedded in the user’s context and enriches her life by enabling a certain interaction.
Many products, systems and services don’t even come to the market or if they do, aren’t used to their full potential because they aren’t designed for high sustainability of use. I believe on one hand there is an opportunity in the design and development process to create room to actually validate the product with the proposed users. On the other hand, I also believe that a design process should focus more on the internal motivation of the user to use the product to ensure the sustainability of use in the long run.
Combining my personal experience with my outlook on the sustainability of use, I see myself as a designer who designs for real actual people. I do this by learning from them, their context and behaviour and combining that with their personal feelings to create products, systems and services that are functional and have meaning. My main interest is with individuals’ vitality, both mentally and physically. To me, this individual’s vitality translates to make future products fit the user and not the user fit to the product.
Development
My journey
I have always been a hard-working and ambitious student. In high school, I followed arts and technical courses and very much liked the combination. Resulting in my choice for Industrial Design at the Technical University in Eindhoven.
For my first project (P1) I had the great ambition to “Help people with my designs”. In this project the ‘people’ were children living in cities and ‘design’ was an interactive device to be active outside with. I learned that I wanted to design to make more fundamental improvements to people’s lives, thus I altered my project directions to help people within the medical field.
My second project (P2) was to design an engaging reminder for children with Cerebral Palsy to use their non-dominant hand more during daily tasks. The medical context in which this project took place interested me but it also showed me that you are not designing for one person. He also has a social ecosystem that should be considered throughout the design process to make sure designs are truly embedded into the user’s context.
Therefore, I chose my third project (P3) in the direction of people with dementia. These people heavily rely on their social ecosystem (varying from caregivers to relatives), so my designs should fit all. When looking at all the projects, I spotted a trend that ‘helping people’ translates to improving people’s well-being.
After experiencing a medical issue myself, I came to see that well-being also heavily relies on mental health. Which resulted in my choice of Vitality for my last project (FBP). In which I strive to “design for personal, emotional and physical wellbeing by designing with and for the user.”
What did I learn along the way?
Over my bachelor I’ve worked in various directions and on several projects, resulting in the designer I am today. In the overview below I structured my skills by mapping them against the Double Diamond. The skills accompanying each stage of the diamond are tools/strategies I use throughout the design process. Mostly, but not limited to, the stage they are placed in.
Business & Entrepreneurship
There are two directions in which I developed myself within this area. It started in my first year when I created a Business Model Canvas and a Value Proposition Canvas by following the guidelines. However, I grew in understanding the canvas and how to use them mainly through the course Design Innovation Methods. I came to see how elements are interlinked and thus dependent on one another. I even took this development one step further by applying for a tutoring position for a course that focuses on this. I used my knowledge and understanding of the tools to shape the course manual and provide feedback to the students when they present their canvases. I developed myself in such a way that I can not only understand and use the tools but also explain them to others and revise their work.
The second direction came during my internship. I came to see that working for a company is not only about delivering quality work. You often have to make choices based on the availability of time and money. Resulting in constantly making a formal and informal cost-benefit analysis. Preparing me for eventually working for a company.
Throughout my FBP my main development has been in making a combination of different tools and aspects to create value for my target group. I did this by combining my vision and identity, the gap in the market, ethical considerations and carefully considering my user’s needs and wishes.
Activities within this area
Courses
- Introduction to Business Design – DAB150
- User testing, evaluation and improvement – 4WAU00
- Design Innovation Methods – DAB200
Teacher Assistant
- User testing, evaluation and improvement 4WAU00
- Help set up the course manual
- Create and give inspiration lecture on creating personas and customer journey maps
- Revise and grade student’s work (individual and group)
- Provide feedback during weekly sessions
Extracurricular activity
- Partake in the ID Connect event of 2019
ID Connect 2019
For the ID Connect Event I worked on a case for Korein Kinderplein. I shaped my project direction as follows: “How can light and colour contribute to the sustainable development of children and employees and how is a new interior concept helping in this?”
Project outcome
I researched light and color and learned that there are benefits of having different colors for different activities. Therefore, I proposed a system which allows you to change the light in specific areas of the room.
Learnings
My mean learning has been in the experience of working with and for a client. You have different stakeholders with different visions you want to combine, but it’s important to not lose focus on the initial design brief. Furthermore, to present at an event and convey my message to others was a positive challenge.
Course: Design Innovation Methods - BMC
For this course I combined the Get – Keep – Grow model with a Business Model Canvas to show how changes in other segments relate to a growing company.
Course: Design Innovation Methods - VPC
Throughout the assignment we found a certain company had three problems. To figure out their steps and reasoning I created three Value Proposition Canvases to see how the results met the desired value.
Course: Design Innovation Methods & Introduction to Business Design - Patents
I came to see the value of patents for a company and how they can influence (positively as well as negatively) certain development. Furthermore, they can form a revenue stream for the company which has major outcome on how the company is structured.
Course: Introduction to Business Design - SWOT
One of the tools I used throughout my bachelor’s is the SWOT Analysis. My first encounter was in my first year, but I have used it often in my second year and while tutoring my USE learning line at the faculty of Mechanical Engineering. By practice I became better at applying the tool to different cases.
Activities within this area
Courses
- From Idea to Design – DCB100
- Exploratory Sketching – DZB120
- Ideation and Preliminary Design – 4WEU00
- Aesthetics of Interaction – DCB200
- Human Factors – 0HV100
Teacher Assistant
- Ideation and Preliminary Design – 4WEU00
- Help set up the course manual
- Revise and grade student’s work (individual and group)
- Provide feedback during weekly sessions
Extracurricular activity
- Partake in the ID Connect event of 2019
Creativity & Aesthetics
Creativity and Aesthetics find themselves in two parts of the design process. On one hand, there is how a product looks and how you communicate ideas/concepts to the rest of the worlds. Also, how a certain interaction works and how different materials can enhance this interaction. This came forth especially in the course Aesthetics of Interaction and Exploratory Sketching. I came to see that via a sketch or tangible prototype, you get a better vision of certain design principles or anticipate how people will make decisions. This is something I developed myself in through the course Human Factors, by the faculty of Psychology and Technology.
On the other hand, there is creativity in mindset. How you look at certain problems and brainstorm solutions. Over my bachelor, I came to see that I work best with structure, even during a brainstorm. When having guidelines I can follow, I create room for myself to explore and take on different perspectives to solve problems or come to interesting insights. I learned this mainly during my internship and my FBP.
In my FBP I developed myself by exploring this area. I am more a thinker than a do-er so throughout other projects I brainstormed along but did not take the lead in these sessions. Since my last project has been an individual project, I had to. Therefore trying out different ways/techniques to generate ideas and work with materials to establish the desired interaction, was an explorative process.
Course: Aesthetics of Interaction - First assignment
This first assignment was to design an interaction to control a music player. I chose to focus on an interaction to be executed with two hands. This to create a conscious and deliberate action. White was chosen to convey a message of simplicity.
Course: Aesthetics of Interaction - First iteration
For the first iteration of the alarm clock the idea of an interaction to be executed with two hands was copied from the first assignment. This to create a moment of reflection and ’taking a moment’ before going to bed. Based on the persona and existing interactions in her environment, it was chosen to use a diaphragm.
Course: Aesthetics of Interaction - Consider the context of the final product
I carry the vision that the product should be embedded in the user’s context. In this project, this translates to considering the final placing of the product and how it is used in a daily routine. Resulting in a nightstand on which you place your jewellery before you go to sleep.
Course: Aesthetics of Interaction - Look and feel of the final product
To convey a message of luxury and serenity, it was chosen to make a combination of natural and soft materials. The extra soft white material was chosen such they would invite to place delicate items on, in this case, jewellery.
Course: Aesthetics of Interaction - Interaction of the final product
The alarm clock is set at the end of the day by placing your jewellery on the designated spot, on the white fabric. Then, the diaphragm is lifted providing the user with feedback on what action is next. The user will then use both hands to close the diaphragm and the alarm is set.
The user will wake by the light shining through the slowly opening diaphragm.
Course: Exploratory Sketching
Being able to convey a product interaction or show how a scenario progresses, is a valuable skill. To develop myself in the area of visual communication I followed the course Exploratory Sketching.
Course: Exploratory Sketching
To design concepts, you can find inspiration from existing products. Being able to alter them such they fit the desired purpose, having the skill to sketch played a valuable role because it allows for rapid exploration. Also, it is a pleasant way to communicate your ideas to others.
Final Bachelor Project
To convey my concept and spark conversation and discussion before building, I created a sketch. This also showed risks and told something about the feasibility of the product and desired interaction.
ID Connect 2019
The concept for the ID Connect 2019 event was a system and it was considered not feasible to build this and give a demonstration. Another way to describe the system and convey my message was through visualizing. I used this visual during my presentation to communicate my idea.
Final Bachelor Project - Colour
When it comes to colour I value simplicity as this helps to become embedded into the user’s context. I specifically chose black and white on one hand because of the relevance to the topic of Work-Life Balance. On the other hand, I chose black because it gives me a feeling of strength and grip which I also want to give my users by using this product.
Final Bachelor Project - Laser cut
Because of the shape and the rounding of the product, I chose to laser cut the shape and assemble it later on. By creating building blocks I created room for the electronics and gave it a black finish. I learned that I don’t have to do everything by hand and that machines and tools can ensure a sharper finish.
Final Bachelor Project - Materials
From previous projects, I learned what role different materials could play in enriching a certain interaction. Therefore, I chose to make a combination of hard (cardboard and MDF) and softer (felt) materials to create a balance. I chose felt specifically after some small experiments, but I found that felt absorbs the light which gives it a soothing feel.
Math, Data & Computing
At the start of my bachelor, I had trouble fitting this competency area in my schedule and development. In hindsight, this was because I did not fully comprehend the area and how it is integrated into a design process. The problems I now work with are often complex and dependent on a variety of variables that are also interlinked. By getting a grip on my project and process, data can play an important role. It can for example be used to explore and get a better understanding of a certain situation, context or interaction. On the other hand, it can be used as validation of a product, service, strategy or vision.
Over my bachelor, I have learned how and when to make use of data to help my project. I followed courses teaching me how to analyze different types of quantitative data. From a large dataset with different variables in the courses Data Analytics for Engineers and Making Sense of Sensors. To smaller datasets to figure out if a difference in response is significant or not, in the courses User Evaluation Methods and Design < > Research. By combining this quantitative data with qualitative data acquired from interviews or observations, a sound vision of the actual context can be generated.
During my Final Bachelor Project, I chose to mainly use quantitative data to spot trends and use this to get a better understanding of the user. This approach can be enriched by using quantitative data to further discover and explore the user’s context.
Activities within this area
Courses
- Data Analytics for Engineers – 2IAB0
- User Evaluation Methods – DDB140
- Design < > Research – DDB100
- Making Sense of Sensors – DAB10
Teacher Assistant
- Data Analytics for Engineers – 2IAB0
- One year regular tutor
- One year extra tutor with the extra responsibility to supervise four tutors
- Revise and grade student’s work
- Help students when they work on their assignments
Course: Design Research - Use a probe
For the course Design < > Research we researched the positive emotions perceived by the receiver of a digital gift. By Research Through Design and making use of both qualitative and quantitative data the project was executed. This project taught me how valuable it is to create a prototype to enable a certain interaction. This allows us, as designers, to learn from the user and how he handles a certain situation.
Course: Design Research - Visualize data
Because I already had followed the course Data Analytics for Engineers I knew that a difference in values doesn’t validate a claim of the actual difference. By visualizing the data certain trends do become apparent which is helpful, but to see if there is a difference between two situations, the appropriate test should validate this claim.
Course: Making Sense of Sensors - Use a probe
I used a different type of probe in the course Making Sense of Sensors. In this case, the focus was on measuring the user’s context (humidity and temperature) and compare this with the data acquired from a Mi-Band. This to research if there is a correlation between the user’s context and their sleep quality.
Course: Making Sense of Sensors - Visualize data
Due to the magnitude of data (seven days, 24/7 per participant) of the two sensors, the process of combining, structuring and filtering was excessive but due to the knowledge of the course Data Analytics for Engineers (which I also tutored), I had handles to work with. I highly valued the freedom in this assignment because it allowed exploring different methods of visualizing and structuring the data to answer our research question. However, coming to a conclusion was difficult because of the different test setups across the participants.
Course: User Evaluation Methods - Use data to formulate recommendation
In this course, we evaluated the Planon Book a Room Application of the University. By using a mixed-methods approach we were able to gather the needed data to write a final recommendation on how to improve the application. A great learning point from this course was how to use data and proper analysis to ground certain claims and discover needs. This can be translated into a plan on how to optimize the application on a level of satisfaction, effectivity and efficiency.
Activities within this area
Courses
- Creative Programming – DBB100
- Creative Electronics – DBB200
- Engineering Design – 4WBB0
- Detailing, Realization and RPC test – 4WSU00
Teacher Assistant
- Detailing, Realization and RPC test – 4WSU00
- Help set up the course manual
- Revise and grade student’s work (individual and group)
- Provide feedback during weekly sessions
Technology & Realization
I have followed several courses to develop myself within this area, varying from courses from the faculty of Industrial Design and Mechanical Engineering. I used this knowledge throughout my projects and challenged myself to be responsible for the prototype during my second project.
Although I have worked quite some time with electronics, I notice that my main development has not been with the realization of concepts. My main development is with my personal attitude towards presented problems. By encountering problems that needed to be solved, I came to see that I am a resourceful person. From researching other sources, asking for help or changing my perspective on the problem, I came to a solution.
By going through these experiences, I came to trust myself and my capabilities more. Making me less hesitant to take on challenges in an area I am yet unfamiliar with. This came forth strongly in my FBP. Also, by working in this area I have not only learned how to make my own prototypes, but also came to see possibilities. For example with regards to the feasibility of an interaction with regards to the electrical components as well as on a material cost level.
Course: Creative Electronics - Use sensors
During this course, I was quite new to electronics and sensors. Therefore to develop myself within this area I decided to challenge myself to use a completely new sensor. This challenge showed me how much material and resources there are to make yourself familiar with e.g. a new component.
Course: Creative Electronics - Communicate technology
Working with technology is not only about creating, it is also about communicating what you’ve done and why. For this, it helps to create schematics of circuits so knowledgeable can read and understand the electronics.
Course: Creative Electronics - Communicate technology
Communicating the electronics to a knowledgeable is one, but a user should also be able to understand and interact with the product. This requires another way of communication, resulting in a different poster.
Course: Creative Electronics - Product in use
For this project, a temperature sensor was used to measure the temperature of the water of a baby’s bath. Providing the caregiver with feedback on if the water is too hot, too cold or just right. For this, a video was recorded to show the functionality. The main lesson from this was to be very careful when it comes to water and electronics. It made me more prepared for situations for future projects.
Project 2 - Project direction
This project was about designing a fun, daily reminder for children with Cerebral Palsy to use their non-dominant hand. Therefore, we designed KwispelCare. A dog for which the child has to take care of, when he uses his non-dominant hand, he is provided with interactive feedback.
Project 2 - Integration of the electronics
Because children had to interact with the product, the electronics should be safe and robust. We used an existing stuffed animal and I cut it open and added a zipper so all the electronics could be integrated into the stuffed animal. I used an NCF reader connected to a servo so if the child would pet the dog, the tail would wiggle. Also, when the child would ‘feed’ the dog, it would bark. With regards to the electronics, another NFC was connected to a speaker.
Project 2 - Expand the system
After our user test, we noticed that not only the movement counts when the child interacts with the dog but also throughout the day. Therefore I connected an accelerometer to the system which would constantly measure the (lack of) movement. Ideally, the pet would ask for attention if a lack of movement is detected.
Project 2 - Present to the client
The project was created by Adelante, a health care organization. We presented our project on a project market and got great interest from the audience. Many visitors wanted to try out the product, and although it was robust enough for an individual user study, at the end of the evening we noticed some malfunctions in the prototype. Resulting in the choice to solder everything more carefully and create a more solid box around the electronics for the final DemoDay.
Project 2 - DemoDay
At our final DemoDay we were one of the two projects rewarded with the price for a promising project! Over this project, I learned so much about how to work with electronics and use existing products to create the desired interaction. This so we can learn from how the user behaves with the product and we can improve the product and concept even further.
User & Society
My development within this area has been on two levels. The first level is with regards to the tools I’ve worked with and can use as a skill. Especially in my internship, I came across various methods to involve different stakeholders on an individual level as well as how to set up one session with different parties. In the courses User-Centred Design and User Evaluation Methods, I also learned more quantitative ways of evaluating a product/design. I acquired skills on how to set these sessions up and guide them. A great addition to these courses has been the course Human Factors, taught at the faculty of Psychology and Technology. It helped my development by teaching me how people make decisions and ‘read a design’ and what this means for the way you design.
The second level is with regards to attitude. Especially in my FBP, I came to see how important an open mindset and being able to take on different perspectives within your sessions. I talked to a lot of different people and talked about the complex problem of having a good Work-Life Balance. To get their true reasoning, I had to create an environment in which they felt they could answer the questions with honesty. So not only your interview protocol and set-up are important, but also how you bring certain questions and evolve conversations.
Activities within this area
Courses
- User-Centred Design – DBB200
- User Evaluation Methods – DDB140
- Human Factors – 0HV100
Project 1 - Project direction
My first project was ‘Smart in the City’ in which we focused on children living in the city and having less and less space to play outside. The goal of the project was to create a device that would enable children to play more games on a smaller surface. Olly is a device with which several pre-set games can be played but there is also room for the children to create their own games.
Project 1 - First user involvement to understand our target group
The first user involvement was to get a better grip on the context and our users. We went to an elementary school and talked with children aged 7 to 10. We set up our semi-structured interview guide with the main purpose to explore. We noticed that some children had another sense of time than others, resulting in a variety of answers. I also noticed that the set-up was too formal for the audience we were talking with, resulting in a different approach for the next involvements.
Project 1 - Second user involvement to learn from the user's behaviour
In the second user involvement, we presented the children with the prototype and gave them the rules of the game. We divided the group into two and let the children play and see how the rules evolved over time. In the end, we split up the group in four and had smaller conversations with the children about the game and what they liked and didn’t like.
We created the game in such a way that two groups would play together who didn’t know each other because we also wanted to learn more about the social aspect of the design.
Project 1 - Third user involvement and form exploration
For the actual user involvement, we had to create a robust prototype to ensure it would withstand a roughly played game. Ideally, all children or a family has a product they can take with them when playing outside. Therefore we created four mockups to explore the form and design. We created paper cards with outlines of the product so the children could colour the product and show us what they would like. Results varied from patterns to one coloured side. A trend was spotted in the button, which had to be red according to almost all children.
Project 1 - DemoDay
We proudly presented our work at the final DemoDay and also used this opportunity to gather more feedback on the shape and design of the product by involving the audience in the conversation we had with the children from the user studies.
Project 3 - Project direction
My third project was with people who had dementia, and the research was in the direction of sensory stimulation. We used different visual stimuli (text, icon, light) and sound and used these in our probe to see what was most pleasant and effective in triggering curiousity.
Project 3 - User involvement
For our first user involvement, we created this probe. A book in which a screen is incorporated to alternate between icon and text. A sound can be turned on, on which the lights at the side react. To evaluate the probe we went to our client, Pleyade, and placed the book in one of their care facilities (no pictures due to privacy). I talked to the people while the rest observed and took notes and timed how long after the probe would provide certain feedback, action was taken by the participants.
Project 3 - Data Analysis
The data was analysed by means of closed coding to validate or reject our hypothesis. Based on the statements made throughout the user involvement and the times recorded, the prototype was altered and a second version was created. Making a combination of qualitative and quantitative data was very valuable, especially because we were working with a vulnerable target group. Their statements can not always be used to validate or reject the hypothesis.
Project 3 - Learnings
It was intriguing to work with such a vulnerable target group and it has shown me how and when to adapt your perspective or approach and that you have to be extremely aware of unexpectencies. However, it has also made me realize that I want to help people and improve well-being, but not per se in a medical field.
FBP - Project direction
I did my final bachelor project in the direction of Work-Life Balance among students. To get a good understanding and feel for the context, I performed several user involvements. Each user study had a different goal, resulting in various approaches throughout the project.
FBP - Different methods
Because of the different goals for the user involvements, I explored various methods to meet this goal. I also used the knowledge from my internship as inspiration to set up the sessions. A trend across the different sessions was to explore with the participant, so the sessions allowed for working together and exploring together.
FBP - Data analysis
Both qualitative and quantitative data was gathered and combined to state insights and opportunities to design for. It was valuable that I had talked to all the participants, making me the ‘data expert’. But due to the magnitude of data, it was also sometimes difficult to remember the details or re-experience certain nuances.
FBP - Learnings
Over this project, I have gathered a lot of data which was extremely valuable to get a better feel for the context, but it sometimes resulted in a lack of overview. Who wanted what and why? How do I feel about that? What can I use as inspiration and what are actual guidelines? I would have benefitted from a second or third person who was also a ‘data expert’ to discuss certain details and nuances.
Show Time!
The videos of the projects I worked on can be found here.
Future steps
Where do I want to go to?
As stated at the start of my portfolio “I am a curious and ambitious designer with a great interest in strategy and research”. Over my bachelor, I highly noticed my passion for finding creative solutions to a complex problem by taking on a different perspective or looking for another approach. This is why I chose my internship at Design Innovation Group, where they try to shape the future for companies. They do this by organizing sessions to establish a vision for a company by including different stakeholder, creating visuals to spark conversations and creating strategies for companies to become more ecofriendly. I felt in place during my internship and creating strategies and combining the visions of different stakeholders. Resulting in my ambition to further discover this area.
And how will I get there?
I am an analytical designer because I alternate my focus between convergent and divergent which helps me to create a valuable perspective on the project and find interesting ways of solving complex problems. I want to use these analytical skills to apply in an area of strategy, resulting in the Masters Strategic Product Design in Delft. This will become my new playground to develop myself further in this direction.
Get in touch!
- lies@fliervoet-rekko.com
- Lies Fliervoet